For example, small buildings with multiple floors and apartments suit Mount Komorebi. I would save the biggest lot for community purposes, though. As for the size, I think it is best to use small lots for one family only and bigger lots for multiple (or big families). If a person does not have the laundry pack, they can turn it into an office or a workshop Ħ). As for things like laundry, I think it’s a good idea to always add a small room for it. But if you will put a coach from this pack in the middle of the room, the player will notice its absence ĥ). If not, then they won’t even know it was there. If a player has this pack, they will see it. For example, you can put a knitting set from nifty knitting somewhere on the table. If it is dated, it is best to not choose important pieces of furniture from it. If the pack is new, you can offer people a lot to experience most of its features. Packs that introduce big worlds with a lot of lots: city living, get together, island living.Īs for other packs, I would recommend to not rely on them too much unless they just came out. Packs that cater to specific audiences: snowy escape ( people who love anime and Japan), werewolves (furries lol), cottage living (cottage core enthusiasts), vampires, realm of magic, etc Packs that introduce essential elements: seasons ( weather ), high school years ( high school ), cats and dogs (pets), get famous (fame system) For this reason it is also a good idea to make base game + popular pack type of builds ( or base game + essential pack + some other pack) instead of using items from all packs you own. They will start looking for « starter homes » to experience the new features in a new town. Once people will get bored of playing the base game, they will start buying the packs that are the most popular/interesting to them. People may want to take challenges, so you can create lots to help them with that ( a home with many bedrooms for children of different age for 100 babies challenge, a shabby lot with basic necessities for rugs to riches, etc) Ĥ). It is also a good idea to remodel homes of existing base game families while maintaining the same aesthetic/idea ģ). Recently ts4 base game became free to play, so it is a good idea to make more base game compatible homes Ģ). My suggestions and reasoning behind them:ġ). Would recommend to ask this question on Reddit because there are a lot more people there This is kind of all i can think of at the moment, but if you’d like to list more things you like to see in your builds down below i’d love to hear them When downloading a build, do you prefer they have a washer/dryer/laundry basket? animal items? why/why not?ĭo you prefer more muted/basic builds so you can add a bit of personality for your sims after you download, or do you prefer builds that already come with their own personalities? (especially bedrooms, like with kids bedrooms would you prefer them more basic, or more pre-personalized?)ĭo you prefer aesthetics, or functionality? aka something more realistic, or something with more skill building items? (cause lets be real nifty knitting is UGLY)ĭo you prefer builds that come with families and a story line?ġ92.168.0.1 router login .l.link/įor bigger lots, if you had the option to pick a big family house or something akin to townhouses, which would you prefer? i figured this time around i would ask the community some questions to see what kinds of builds are most popular/what you guys are looking for when you’re downloading builds. Hey all! i’m recently getting back into building and posting my builds on the gallery after taking a hiatus from the game.
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